RPG https://worthitorwoke.com If it ain't woke don't miss it Wed, 24 Jul 2024 17:45:31 +0000 en-US hourly 1 https://i0.wp.com/worthitorwoke.com/wp-content/uploads/2024/01/cropped-wiow-worth-it-or-woke-cirlce-logo.png?fit=32%2C32&ssl=1 RPG https://worthitorwoke.com 32 32 212468727 Final Fantasy VII Rebirth https://worthitorwoke.com/final-fantasy-vii-rebirth/?utm_source=rss&utm_medium=rss&utm_campaign=final-fantasy-vii-rebirth https://worthitorwoke.com/final-fantasy-vii-rebirth/#respond Thu, 29 Feb 2024 18:19:04 +0000 https://worthitorwoke.com/?p=22667 There's a lot of stuff out there and only so many of us. Don't wait till we get to it. If you saw it, rate it!

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The Final Fantasy franchise is a renowned series of role-playing video games created by Square Enix. Debuting in 1987, it has become one of the most successful and influential video game franchises ever. Each game typically features a unique story, world, and characters, though common elements include fantasy and science fiction themes, complex narratives, and turn-based combat systems. Notable for its high-quality graphics, music, and intricate gameplay mechanics, the franchise includes mainline titles, spin-offs, films, anime, and merchandise. The series has garnered a massive global fanbase and critical acclaim for its storytelling and innovation in the RPG genre.

Final Fantasy VII Rebirth

Final Fantasy VII Rebirth is a 2024 action role-playing game developed and published by Square Enix. It serves as a sequel to Final Fantasy VII Remake (2020) and is the second installment in a planned trilogy of games that remake the iconic 1997 PlayStation classic, Final Fantasy VII.

The game’s storyline picks up immediately after the events of Remake, following the party’s escape from the dystopian metropolis of Midgar. Players primarily control Cloud Strife, a former Shinra soldier who joins the eco-terrorist group AVALANCHE. Their mission is to prevent the megacorporation Shinra from exploiting the planet’s life essence, known as the Lifestream, as an energy source. Along the way, they must also confront Sephiroth, the legendary SOLDIER who seeks to unite with the Planet for greater power.

Final Fantasy VII Rebirth features real-time exploration, combat, and character development. The game expands upon the original while reimagining key elements, offering players an engaging experience as they journey across the Planet to thwart Shinra’s plans and face off against Sephiroth.

 

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Super Mario RPG https://worthitorwoke.com/super-mario-rpg/?utm_source=rss&utm_medium=rss&utm_campaign=super-mario-rpg https://worthitorwoke.com/super-mario-rpg/#comments Sun, 10 Dec 2023 22:07:37 +0000 https://worthitorwoke.com/?p=13201 Super Mario RPG gets a low-impact facelift, but it’s still the same comfort food that it has always been.

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With a billion-dollar hit movie and multiple original titles being released, 2023 has been the year of Mario. Now, the Nintendo and Square masterpiece, Super Mario RPG, originally released in 1996 and spawned two “Mario RPG” series for a total of eleven spiritual sequels, gets a remake that gives it the respect it deserves.  

The Good:

  • Visuals and audio are faithful to the original
  • New features add to the experience without taking anything away

The Bad:

  • Minor performance issues

The Ugly:

  • Nothing

Super Mario RPG

Arte Piazza, the developers responsible for the Dragon Quest remakes, helmed this remake of the 1996 classic turn-based JRPG first developed by Square-Enix for Nintendo and released in the U.S. as “Super Mario RPG: The Legend of the Seven Stars.”

Mario players once again set out to rescue Princess Peach from Bowser only to discover an even meaner foe, Smithy, has taken over Bowser’s castle and is using it as the beachhead for an interdimensional invasion.  One of Smithy’s lieutenants shattered the star road into seven individual stars, and without it in the sky, peoples’ wishes can no longer come true. 

To save the day, Mario must team up with both new and familiar characters, including a runaway Princess Peach and even his now down-on-his-luck archnemesis, Bowser, to reunite the seven stars and expel Smithy from this dimension.

Players control Mario as he treks across several continents, searching for the seven star fragments, which have all inconveniently fallen into dangerous places and attracted the attention of boss-level enemies. 

Play On, Player – Gameplay

As a turn-based RPG, the action is menu-driven rather than driven by action, and the game still manages to reward player reflexes with the “Timed Hits” system. Hitting the “A” button at the right moment during an attack will greatly increase the damage done, and likewise, figuring out the right moment when being attacked will greatly reduce the damage taken. It’s a simple mechanic, but it’s extremely effective at keeping the player engaged in the game’s multitudinous battles. 

A “Mario” game wouldn’t be a “Mario” game without its platform elements. However, the traditional ¾ isometric view and Mario’s overly twitchy motion make it difficult to judge jumps, meaning even the most seasoned players will find frustration with what would be simple platforming in any other Mario title. This is one of many aspects where, for better or worse, the remake remains fully faithful to the original. 

The minigames in Super Mario RPG are, unsurprisingly, reminiscent of some of the minigames from other Square RPG contemporaries, such as Final Fantasy VI (1994). To give players a chance at better finish times, higher scores, and bigger rewards, most, if not all, of the minigames can be repeated as needed. 

ArtePiazza did a fantastic job preserving the look of all of the minigames, but of particular note is the minecart minigame, which still resembles the Super NES “Mode 7” rotation and scaling effect.  If you know, you know.

In addition to the copious mini-games, Super Mario RPG is sprinkled with puzzles that must be solved for game progression and obtaining special items. Players who aren’t dirty rotten lowlife pond scum cheaters who would never dream of Googling the solutions might want to have a pad and pen handy to help with some of the puzzles because, in true old-school fashion, the game doesn’t just “remember” clues for you when trying to solve a multi-part puzzle. Forget or neglect to write it down, and it’s back to the beginning to re-examine the clues.

For the Nerds In The Hizzy – Graphics

When Super Mario RPG (1996) came along, Nintendo and Square used the best technologies available to them at the time. The game cartridge was built with the SA-1 enhancement chip, which is like an additional CPU that triples the clock speed of the SNES, among other things.  

The graphics were pre-rendered on a high-end workstation and digitized as sprites, giving everything a smooth, rounded 3D appearance. Character movement was super smooth and almost artificially quick, perhaps in an attempt to maximize the additional processing speed of the SA-1.  

For this remake, the spirit of that visual style was carefully preserved. The character models all have plenty of rounded geometry, and although they’re now being rendered in real-time, they still move in the slightly awkward, slightly too fast way that gave the original game such a distinct feel.  

I’m Forever Yours, Faithfully – Sound

Composed by Yoko Shimomura, the iconic music of Super Mario RPG (1996) was just as top-notch as every other aspect of the game’s design. was.  Shimomura has returned for Super Maro RPG (2023), and every single composition has been remade, reorchestrated, and respected to such a degree that, if you were a fan of the original, you might be tempted, at times, to think this is what it sounded like all along.  Even better, the game menu has a setting to switch back to the original SNES soundtrack at any point.

What Did They Mess With?

A testament to the effectiveness of ArtePiazza’s minimalist approach is that it’s easy to forget that Super Mario RPG is a remake at all. That being said, changes have been made.  

In the original, many of the more important story beats were conveyed by various characters performing comical pantomimes of previous events, which were really just moving the same character sprites around the screen. While the remake preserves most of these perfectly, and they’re just as funny as they ever were, certain significant events, such as Mallow’s Introduction and chasing Croco the Thief around Mushroom Town, have now been transformed into fully animated cutscenes.

In addition to sprucing up the graphics and sound, there are several subtle quality-of-life improvements. Players can now travel to any previously visited location directly from the map screen rather than having to trek all the way back to an exit from the area like in the 1996 version. This is an enormous time saver. 

As the story progresses, your party will grow; however, only three party members can actively participate in battle at one time. When your party size grows beyond three, the additional members will be held in reserve. In the original game, reserve characters could only be swapped outside of battle. In this remake, however, reserve characters can now be swapped into your active party right in the middle of battle rather than just between fights. This makes it much easier to recover from a mistake if you are fighting something with a large type advantage and forgot to choose the right active party beforehand. 

Another minor addition is a “Breezy” (easy) mode, although the default difficulty is not very punishing to begin with.

One of the best improvements in Super Mario RPG is the new post-game content that was added to give the game some replayability. In this version, after the credits roll, you’ll be invited to go back and play through a new cutscene where, now that you’ve restored the Star Road, several bosses have had their wishes come true, making them considerably more challenging and offer even greater rewards for defeating them. 

Even the secret Final Fantasy boss has a new form.  Beware. These bonus boss fights are very hard. You will not be able to brute force your way past them. Each can only be defeated by a boss-specific strategy that takes time to untangle. Even if you are a filthy cat-turd-eating cheater and look up the solutions, you’re still in for a challenge.

You Had One Job

Although it is very rare, the game suffers from occasional slowdown and frame skipping. This happened only two times during our playthrough and lasted for a combined total of only five or so seconds, but it was noticeable. Given the simple geometry of the characters and environments, it’s difficult to understand how any part of a game like this would still be unoptimized at release. 

Final Thoughts

This remake brings an RPG classic to a whole new generation who may have missed out on it. While it no longer stands out as a state-of-the-art experience, the original design was one of the most highly polished JRPGs of all time, and this light-touch remake allows that to shine through unhindered by its modern reinterpretation. Super Mario RPG is one of the most enjoyable JRPG games ever made and should not be missed.

WOKE ELEMENTS

There are no woke elements in Super Mario RPG.  

  • Although it’s not the ultimate objective, Mario does, in fact, rescue Princess Peach. Princess Peach joins the player’s party as a usable character but isn’t portrayed as anything other than feminine and supportive of Mario. Her powerful healing abilities, like “Group Hug,” are far more useful than her offensive capabilities.
  • There’s a comedic scene where two male characters try to kiss Princess Peach, but she sees it coming and jumps out of the way, so they miss and end up kissing Mario on the cheeks instead, but this is done for comedic effect; they’re revolted when they discover what happened. If the writers wanted this to be woke, they would have implied that one or both of them found it unexpectedly enjoyable.  
  • The main antagonist, Smithy, is a living weapon, and all of his henchmen are living weapons. The goal of his conquest is to turn everything into weapons. If you squint and cock your head, this might look like an anti-military or anti-civil-defense agitprop, but Mario and the entire crew use weapons, including Geno, whose weapons are literally guns. Furthermore, Smithy is just a cranky, angry guy who doesn’t really resemble any real-world person or ideology.

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StarField https://worthitorwoke.com/starfield/?utm_source=rss&utm_medium=rss&utm_campaign=starfield https://worthitorwoke.com/starfield/#comments Mon, 30 Oct 2023 21:36:30 +0000 https://worthitorwoke.com/?p=12175 Starfield is an FPS/RPG set in 2330. It's first original franchise from Bethesda in decades.

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Bethesda’s long-awaited return to single-player open-world RPGs, Starfield takes players to the stars to solve mysteries, do battle, and try to survive an existential threat to mankind. Will you be a pirate or fight them? Will you save the universe or leave it to its fate? As the player, you will decide everything except whether or not to announce your pronouns.

Platform Reviewed:

PC

Build:

NVidia RTX 3090 Founder’s Edition (not overclocked)

32 GB DDR3 2666

Intel Core i7 4.4 GHz

Windows 10 22H2

Samsung EVO 970 SSD

XBOX One Wired Gamepad


The Good:

  • Tight FPS controls
  • Fresh UI (not just re-skinned Fallout)
  • Multiple play styles (explore everything, just chase the dot, bit of both)
  • Clever hybrid progression system
  • Boost packs!
  • Space combat is simple but well-implemented

The Bad:

  • Still crashes whether you need it or not like every other Bethesda game
  • Shipbuilder is clunky and poorly documented
  • Gets boring traversing empty landscapes
  • Missions get super repetitive towards the end

The Ugly:

  • Suffers from a mild infection of the “Woke Mind Virus.”

 

Starfield

Mysterious artifacts are being discovered all over the known systems. They bend gravity and distort space, and for you, the player, they impart unintelligible visions, but their true nature and purpose are unknown. However, when brought together, they respond to one another like pieces of a whole. As you search for the artifacts, you’ll encounter exotic landscapes and hostile alien wildlife, navigate asteroid fields, and political intrigue with equal peril. You’ll shoot, talk, or sneak your way in and out of danger until the assembled artifacts bring you face-to-face with the ultimate decision not just about your own fate but the fate of mankind itself in this expansive star-faring adventure.

Starfield is an open-world first-person shooter (FPS) and role-playing game (RPG) set in a post-Earth future where mankind has spread to the stars and brought all his faults and virtues along for the ride. Player choice takes center stage in this epic galaxy-spanning adventure, where players will create their own custom avatar, buy, build, and modify their own spaceships, build their own settlements, and forge their own way across hundreds of planets on the ground in zero gravity and in space according to their own play style. Players will have to decide between combat, diplomacy, deception, or stealth as they navigate the epic narrative toward its galactic conclusion.

A Fresh Coat of Paint

The first thing that stands out is the new user interface (UI). While it has some similarities to the Elder Scrolls and Fallout UI, it feels very fresh. The circular display in the lower left shows health, O2, and local gravity (as well as adverse conditions, if there are any). Stamina is now displayed as O2, and it depletes if you sprint or try to run while carrying too much mass. This is, of course, affected by gravity in a somewhat intuitive way, but it opens up more player choice than simply making it so you can’t run if you’re over-encumbered.

The first-person shooter controls are very well implemented – the best I’ve ever seen from Bethesda. They’re tight and snappy and give you a sense of accuracy that was definitely lacking in Bethesda’s prior efforts.

Starfield’s skill progression is a pretty clever hybrid of the “do it to learn it” and the “spend skill points to learn it.” You spend skill points to unlock a skill and additional skill points to upgrade the skill, but in between each level, you have to complete a challenge before you’re allowed to upgrade. For example, to get from “Pistols 1” to “Pistols 2” you have to kill 10 enemies with a pistol.

The skill system seems designed for specialization, as there were only enough earnable points to unlock about 12% of the skills on the first play-through.

Eventually, you’ll gain the ability to build a settlement – which is a sort of home base you can use to store things and create a custom set of facilities. This is an optional activity – the game never requires you to build one. If Minecraft, Factorio, and other “builder” games appeal to you, settlement building can be a great diversion from questing.

Getting Around

In one of Bethesda’s more novel decisions, gravity plays a large part in how you’re able to explore. Go somewhere with low gravity, and you can suddenly jump ten feet in the air. Travel to somewhere with high gravity, and your character can barely get off the ground. Boost packs, a kind of power-assisted jump, also open up a lot of vertical possibilities – everything from restoring your ability to jump in high gravity to nearly being able to fly in low gravity.

The world of Starfield is pretty large – there are hundreds of planets orbiting 120 stars and a lot of ways to get around. Once you’ve visited a place, you can usually fast-travel back to it, and you can fast-travel from nearly anywhere. However, getting there the first time can sometimes feel more like a chore than an adventure. Overland, you’re often traversing almost completely empty landscapes for 10-20 minutes at a time. Additionally, Interstellar travel can be almost as bad. You’re often forced to stop off at unexplored star systems on your way somewhere else. Sometimes you get attacked or sucked into a side quest when you go to these places, but just as often, there’s nothing really there, and it’s just a waste of time.

Space is the Place

The spaceship combat controls are straightforward and intuitive. There’s an element of strategy to transferring power between systems – do you want to risk weaker shields so your lasers can do more damage? 

You can upgrade and customize your ships, but it feels like a half-baked experience. For example, nearly every ship comes pre-installed with weapons and reactors that are superior to anything the vendors had to sell. The ship-building interface is about as intuitive as AutoCAD, and for some reason, there is no tutorial explaining how exactly to use it. 

There’s a point in the game where the player is forced to use the shipbuilder to attach some new components to a ship, but the game does nothing to explain how. Of course, the Internet is your friend in this situation, but it’s still a glaring oversight in the design.

Black, White, and Gray

There’s a pirates vs. navy faction questline that defines the whole Starfield experience. It offers mystery, intrigue, exploration, danger, and a huge payoff. However, where it truly shines is the tricky choice at the end. Moral conundrums are a staple of Bethesda’s Elder Scrolls and Fallout titles. In the first games, players had to choose from ideologically disparate factions. It wasn’t a matter of which faction was the most good or the most evil that made the choices hard; that part was obvious. What made the choice hard was whether you wanted your character to be good or evil.

With each successive game in those series, the writers messed with that formula by populating opposite factions with equally awful people. By Fallout 4, every faction was evil in some way. By contrast, the factions in Starfield are morally distinct. For instance, the pirates aren’t misunderstood heroes fighting for freedom, and the navy isn’t a group of secretly corrupt warmongers; you know exactly which side you’re choosing when you make the choice. This is a much-needed return to form for anyone sick of being asked to choose between the proverbial turd sandwich and giant douche.

The Bethesda CTD Shuffle

An RTX 3090 should have had zero difficulty running this game in 1080p without HDR, but there are still areas of the game where performance visibly bogs. Crash to desktop (CTD) frequency was about what we’ve come to expect from Bethesda – about 15 to 20 times during about a 40-hour playthrough. The only other major performance issue or bug encountered was that multiple lines of dialogue or other audio would run concurrently – sometimes, it was impossible to make out the one you were supposed to be listening to.

In Summary

The main plot of the game is imaginative, if a little predictable. Without offering any spoilers, the most noteworthy aspect of it is the way they managed to incorporate the concept of “New Game+” into the central narrative. 

There’s a spark of discovery that hasn’t been evident since Oblivion, where you notice something as you walk past on your way to the next part of your mission and think, “Hey, what’s that?” and two hours later, you’ve had so much fun exploring you’ve almost forgotten about your original mission. You can “just follow the dot” if that’s all you want, or you can dive in and get lost in an enormous game world.

Starfield is a worthy addition to the Bethesda family of celebrated first-person RPGs and manages to simultaneously represent a return to form and something fresh. It’s hard to wholeheartedly recommend it because of the woke elements, but it’s undeniably a good time.

 

WOKE ELEMENTS

While the woke elements in Starfield initially got a lot of press, they are not terribly distracting, and you can play a good portion of the game without them being thrown in your face or reinforced.

Trans Agenda:

  • Character creation is 99% typical fare, with the exception that there’s now a non-optional pronoun selection requirement. You are forced to select preferred pronouns in order to continue, which includes the choices “he/him, she/her, ” and ” they/them.” No “zey/zim” or “clown/clownself” silliness, thankfully – at least not as of the release version. The game will no longer use female pronouns for your female avatar without being explicitly told to do so. As seldom as this actually comes up in the game’s dialogue, it would have been just as easy to never use pronouns to refer to the player character at all. Although subtle, this is absolutely an intentional encroachment against players who will not answer that question in real life because of the matter of conscience that it represents. 
  • While this is more of a comment about the community than the game, it bears mentioning that when a modder attempted to provide players the ability to skip this dialogue question, there was immediate vitriolic backlash. Nexus Mods instantly de-listed the mod, and the gaming press spent several subsequent days tripping over themselves trying to outdo each other with virtue-signaling declarations that anger and hatred were self-evident in the mere desire not to be forced to select pronouns and that such a desire was objectively bigoted. Perhaps Google just hid all of the contrary opinions, but there were no apparent publications or platforms that considered the possibility that not wanting to promote egregious self-harm and the destruction of women’s private spaces also comes from a place of compassion for fellow humans.

 

Gay Agenda:

  • Companions, which are non-player characters (NPCs) that fight alongside you, are largely optional but required for certain parts of the game. Some companions have romance options as you establish a relationship with them. Unfortunately, this isn’t like Total Recall, where they only ask you once what your sexual preference is. The game will repeatedly offer up same-sex romance options if your companion is the same gender as your player character. In one playthrough as a male character, the main male companion dialogue offered roughly five times as many opportunities to “[Flirt]” compared with that of the main female companion. If Bethesda really added a pronoun option for the purpose of supporting player choice, they should also add a choice that disables non-preferred romance options.
  • Romantic relationships make up only a small part of the game’s story threads, but the ratio of homosexual to heterosexual relationships between NPCs is about 3:2, and the heterosexual relationships are all defined by some sort of toxicity.

 

Anti-Capitalism:

  • Giving specific examples would involve spoilers, but suffice it to say that when the game explores the subject of capitalism, every executive business leader is painted as a greedy, unempathetic, murderous sociopath who lacks self-awareness. At least when Outer Worlds did this, it was tongue-in-cheek. Here, it’s as though the writers take it for gospel that that’s what every large business is actually like.

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